Template role descriptions:
**__Role: Captain__**
As Captain, you may state in your action where your ship will go each phase, as long as you are aboard. You may also change your Crew Objective up to 2 times during the game, and your First and Second Mate up to one time each.
**__Role: First Mate__**
As First Mate, you may state in your action where your ship will go, if you are aboard and the Captain is not. Each phase, you may apply a +2 roll bonus to either your roll or the Captain's, but not both. You become Captain if the Captain is killed.
**__Role: Second Mate__**
As Second Mate, you may state in your action where your ship will go, if you are aboard and the Captain and First Mate are not. Each phase, you may apply a +2 roll bonus to either your roll or the Captain's, but not both. You become Captain if the Captain and First Mate are killed.
**__Role: Sailor (Lookout)__**
As a Lookout, you gain a 40% bonus on all spy actions. While on board your ship, you automatically spy on the top deck of any ship 1 tile away with 100% accuracy, and 2 tiles away with 50% accuracy.
**__Role: Sailor (Surgeon)__**
As a Surgeon, you can heal any character by 1 heart as a phase action. If aboard your ship, this becomes 1.5 hearts.
**__Role: Sailor (Gunner)__**
As a Gunner, you have a 95% chance to hit your target on any attack action. While on your ship, you do an extra 0.25 hearts of damage with personal weapons, and an extra 0.75 hearts with shipboard weapons.
**__Role: Sailor (Cook)__**
As a Cook, you can produce a boundless variety of food and drink items, each inducing different effects. In your action you may specify either what sort of meal you want to produce, or what you want its effect to be.
(edited)