-----Phase 10-----
THE DISCO MONKEY NIGHT RIDER TEMPEST + TRANS RIGHTS + RATIO - MAIN DECK
The ship has a magnificent figurehead, in the shape of the one and only Donkey Kong. The hull also has wings, somehow! These get tired easily from powering such a big ship, but they can be used to give a boost of 1 extra tile of movement (2 phase cooldown).
In the middle of the deck, there's a huge dodgeball court, with dodgeballs sitting in a basket ready to be thrown! From the masts and rigging above it hang colorful disco lights, pointed at a disco ball that's ready to start spinning at a moment's notice.
There's a whole assortment of weapons here. For one, a cannon that fires Tweesters - mischievous tornado fellas that scramble the movement of any ship they're fired at. There's also a trio of harpoons, which can each be used as an action to damage a ship or ship-like entity for 1.25 hearts. If all three are used at once, they latch onto that ship or entity, pulling it close and ensuring your ship travels to the same tile as it.
Near the other weapons, there's a powerful mortar! It can be used by targeting any tile within two tiles of this ship. The mortar blast deals heavy damage to any characters and ships in that tile.
By the helm, there are an assortment of maps of the region, that can be consulted for more information on the areas nearby. There's also an astroscope! As an action, it can be pointed in any direction, and the user will be informed of any ships or points of interest in a cone-shaped range in that direction.
Secured to starboard are three lifeboats! Each one fits up to 3 people. As a phase action, one can be lowered into the sea and jettisoned. It will automatically take any players in it to the nearest land tile (a direction can be specified if applicable).
From the deck, you can also see Mr. Dolphin swimming around the ship.
There are stairs leading BELOWDECKS.
https://www.youtube.com/watch?v=fdi06Y6oFDo