-----Phase 1-----
MS KYE - MAIN DECK
The deck of the airship MS KYE is crowned by a lush garden, filled with colourful flowers and plants. There are several market stalls sitting around the area, empty for now but waiting to be filled with goods.
The ship is equipped with a triple clawshot! If one is fired as an action, it can grab hold of a single regular-sized character. If all three are fired at once (i.e. by three players' actions), they can latch onto an entire ship or ship-sized entity, pulling it close and ensuring the MS KYE ends up in the same tile as it.
There's also a set of ropes hanging from the rigging. If another ship is in the same tile as the MS KYE, you can swing on these ropes to board the other ship as a !moveinstant!
As an airship, the MS KYE needs many features to get around. It has large rotors to keep it airborne, which can be overcharged for a phase to gain 1 extra tile of movement (2 phase cooldown). It also has powerful fins and gliders, which can be adjusted to help avoid any potential attacks (+40% chance to dodge).
There's also an electric piano keyboard set up on a stand, and nearby there's a guitar amplifier. The amp's a bit heavy. It can be picked up as a BIG item, so if you already have a BIG item, you can only move it if you use a full phase action.
The MS KYE is an airship! It can move across land tiles if desired. It cannot be hit by any attacks from underwater, and has an 65% chance of avoiding any projectile fired from land or sea. However, if the ship falls below 5 hearts, the rotors will take damage and the ship will have only 1 tile of movement until the rotors are fixed. If it falls below 2.5 hearts, the engine will take damage and the ship will be unable to move until the engine is fixed.
There's a ladder leading down BELOWDECKS.
https://media.discordapp.net/attachments/935943335896555580/941033244822994985/kye_above.png