SHIP MECHANICS
Map
There will be a tiled map that watercraft can navigate.
-Any seaworthy craft can move around this map, including your starting ships.
The map will have land tiles, which are grouped into clusters that represent areas.
-Any ship that is adjacent to a land tile has a movement connection to its corresponding area.
-By default, ships cannot move onto land tiles.
-Crew members can !instantmove on or off their own ship, but it takes a full phase movement to board a different craft.
-A player who takes a phase action in a land area can still move back onto their ship as their full phase movement.
Ships
Ships have 10 hearts of damage by default.
-They can be damaged by ship-based weapons, ramming while in the same tile, and possibly other methods.
-It takes an action to fix a ship to heal its damage.
-Vessels other than the starting ships will have health amounts that vary.
Ships can move 2 tiles per phase by default.
-Some features may help a ship move faster.
Watercraft can share a tile.
-If two ships are on the same tile, or adjacent tiles, crew members can board the other ship as a full phase movement
-If equipped with certain features, some ships may allow boarding another as a !instantmove.
-With certain features, Captains may be able to have their ship follow another ship that they want to maintain adjacency with.
-Ship's weapons will have a given range for combat.
Swimming
By default players can swim 1 tile without drowning. This means:
-If a player enters a water tile, whether by choice, accident, or action against them, they will have the choice of any adjacent area (landmass or watercraft) to swim to.
-If the player cannot return to the point from where they entered the water (e.g. if they were pushed off by hostile forces), and there are no other adjacent areas, the character will drown.
-Some characters will have exceptions to this.
More information will be clarified when the game map is released.